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The Film Dissolve transition is new in Premiere Pro CS5.5. We have a few more effects and transitions that are accelerated by CUDA: CS 5.5’s improvements over CS 5įirst, the basics: We’re talking specifically about Premiere Pro and Mercury Playback Engine here, since all other Creative Suite apps support GPU acceleration through OpenGL.Īdobe has added a few new GPU-accelerated effects in CS 5.5. Now, we’re going to look at how GPU acceleration has improved between CS5 and the current CS 5.5. Until Adobe releases MPE for OpenCL (presumably in Adobe Creative Suite 6), AMD GPUs are not able to use MPE. Currently, MPE only runs on CUDA put another way, it’s only going to work on certain NVIDIA GPUs. An 82% decrease in rendering time for an HD video is something to stand up and take notice of. In December of 2010 we tested MPE with an NVIDIA Quadro 5000 and the video rendering results with MPE enabled were stupendous. While OpenGL acceleration is available in many of the Adobe Creative Suite apps (to help speeding up screen rendering, interface performance, and certain 3D effects), the real killer app is the Mercury Playback Engine in Adobe Premier Pro. In addition to today’s standards of quad-core CPUs, 64-bit operating systems, and large amounts of RAM (not to mention light-year leaps and bounds in storage speeds with SSDs), Adobe has offloaded what they could to the GPUs that are found in many of today’s workstations and even standard off-the-shelf consumer level PCs and Macs. Adobe Creative Suite 5 was fully on board with OpenGL and CUDA acceleration ( CUDA is NVIDIA’s GPU compute API). Well, that future is now at least in Adobe’s case.
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It was glaringly obvious-GPGPU is going to play a huge focus of future computing systems. There were talks, papers, and demonstrations on GPU computing. Hardware was being shown that offered a complete computing experience operating on just a GPU. At the 2009 conference in New Orleans however, GPGPU was everywhere you looked. At the 2008 conference in Los Angeles, AMD and NVIDIA were both talking about it, and there were a few presentations covering the subject. Accelerate your apps!” As Bobby Miller said in his article “ A case for GPU computing“:Īt the 2007 ACM SIGGRAPH conference in San Diego, GPGPU was hardly even mentioned. “We have these amazingly powerful processors in lots of computers, and people are only playing games with them.
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At trade shows like SIGGRAPH they began to make the case for General Purpose GPU (GPGPU) software development. There weren’t any real-world use cases for it however, the two major players (AMD and NVIDIA) knew that they were building what were essentially highly parallel, highly scalable supercomputers at the mass-market level. In 2008, GPU acceleration was barely talked about.
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In addition to 64-bit binaries and 64-bit optimized versions of some of their apps (on the Windows side, at least), they-with little fanfare-also began supporting limited GPU acceleration in Premiere and Photoshop. When hardware manufacturers started to dedicate themselves to a 64-bit world, Adobe finally dipped their toes into the ocean of “big” processing with Creative Suite 4. For those who used Photoshop, Illustrator, and Indesign, there wasn’t really a whole lot of benefit to upgrading to new versions of CS and better computer hardware, since the 32-bit limits on things were an insurmountable roadblock to major performance gains. The only program that really pushed the CPU were the video editing and effects programs Premiere and After Effects. Photoshop, Illustrator, and Indesign still ran about the same whether it was on a Pentium 4, Core Duo, AMD Athlon X2, or a PowerPC G5. Starting around 2005, the speed of raw processing power didn’t really affect actual in-program usage anymore. Over the last few years, however, computer processing power stagnated.
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Adobe Creative Suite became the de facto standard for content creation professionals in the mass market in the early 21st century, and a vast majority of the digital content you see today-from websites, to books and magazines, to video games and even AAA-budget Hollywood movies, has probably been touched by an Adobe product somewhere along the way.